Testing aerodynamic shapes in the real world can be done, but it's a pain. You have to control for any differences in driving surface, weight, wind, drivers, and a dozen other variables that can affect the results. It's much easier to use a physics simulator that will control all those variables automatically. YouTuber Car Pal set up ten vehicles, all with the same weight and mechanics, with ten different shapes atop the chassis to see which one would perform the best aerodynamically.
Now, what we've seen of physics simulators before that involved a lot of vehicular mayhem. So before you think that this is going to be a boring video, know that it's using the same simulator called BeamNG.drive. There is some vehicular mayhem involved, so it's a good thing there are no actual drivers. Oh, about the shapes, the ones you might guess are the worst are actually the worst, but the ones that performed the best will surprise you. (via Born in Space)
Monday, July 14, 2025
The Most Aerodynamic Shapes
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3 comments:
How is an AI simulation a test? Is virtual data valid in the non-virtual world of reality?
I honestly don't know that AI is involved- this simulation program has been around for a long time. But since it's a game, I can't believe its standards for scientific accuracy are all that high, either.
Not at all correct for reality. The white tear shaped form is long been known as the most effective aerodynamical shape.
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