For
GeekCon 2016, a team led by Tomer Daniel engineered a game of Space Invaders for the real world. Okay, there
are
computers involved, but the game play itself takes place outside of a
computer. The targets are Arduino-enabled drones with LEDs, the weapon
is a laser that turns itself off momentarily after firing, the movement
is supplied by a twenty-foot rail underneath the player’s seat, and the
drones turn out their lights when they get “hit.”
Read more about
how they did it at Hackaday. A good time was had by all. (Thanks, John Farrier!)
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